He’d finished it the day before, and I desperately needed to talk about the feelings I had after it was all said and done. It wasn’t a question, and it must have been obvious.When we discussed Metal Gear Solid, Persona, or other games we loved, Greg and I got loud, animated, and excited.The unit balance is perfect, the campaign is huge, and the War Room - with a huge pile of maps to S-Rank - makes the tiny GBA cart feel massive.
Alone in a meeting room for an hour, we talked about The Walking Dead like we were at a funeral.
The story of Lee and Clementine had been brutal, exhausting, effective, and amazing.
Something about the two-way joystick and that big red fire button, and the unique tinny music and chipsounds bleeping through old the cabinet speakers, and the softening effect of the CRT on the colorful, pixelated graphics, and the slightly rough feel of the control-panel under your hands..all come together to define the experience I’m not sure vertical shooters ever really got better after Galaga.
Early games like Space Invaders and Galaxian were inventive but uniformly clunky. The fluid, pixel-perfect control precision and exquisite balance it pioneered is ground deep into the DNA of all the other great shmups that arcade and console fans have since been privileged to enjoy.
Everyone loves a good James Bond story, but without the license, Rare was free to do some amazingly goofy stuff.